Seed -- Alpha 6 Changelog


Alright, some more quick fixes and improvements.

Alpha 6 Change Log:

  • The "gain ability" animation is now properly called
  • Gaining an ability no longer breaks the ability to melee
  • Movement is now halted while trying to melee
  • Enemies now have a reduced melee attack range
  • Removed a couple of test platforms that were causing invisible walls to procedurally generate
  • Abilities will now reset after the victory screen, but not after the Game Over screen
  • Button-press cues on all screens/menus now have a fade in/out tween

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