Seed -- Alpha 6 Changelog
Alright, some more quick fixes and improvements.
Alpha 6 Change Log:
- The "gain ability" animation is now properly called
- Gaining an ability no longer breaks the ability to melee
- Movement is now halted while trying to melee
- Enemies now have a reduced melee attack range
- Removed a couple of test platforms that were causing invisible walls to procedurally generate
- Abilities will now reset after the victory screen, but not after the Game Over screen
- Button-press cues on all screens/menus now have a fade in/out tween
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